The virtual messages of the new Slovenian art
Embassy sign of the electronic NSK Embassy
The group of Irwin the artist group NSK, new Slovenian art, began developing a separate retroavantgarde state concept in the early 1990s. The NSK Embassy Moscow was the first project in 1992 to test the real and theoretical conditions for artists who create a reference system for communication by establishing a new infrastructure in a politically controlled environment.
Their Moscow explanation was completely based on their subjective considerations for a posthistoric reality for a pro-historical future. As a community-founded action, NSK began to spend a numbered travel favor and some diplomatic passages that are very similar to an actual passport.
NSK message hazard in the Vienna Kunstraum
Her long-term employee and media theoretian Marina Grzinic was also involved in the opening of her first Embassy in Moscow. In her pop ~ agent report, it gives a significant insight into the expiry of these events. Irwin use less the environment for their projection of ideas on a particular location, but how do you process the difference of a specific location. Thus, the NSK consists State in Time from real places, the room designated as a message. There, NSK with its activities determine data in the coincident diagram of the political, artistic and social gesture. The project State in Time treats the essence, the claustrophobic and geographical effects of total regimes. Irwin had set up ie buros of their passe in Ghent, Umag, Berlin, Amsterdam, Seoul and Hamburg, for the most of the spiritual art exhibitions. NSK plan your next message in 1997 in Beijing what you understand as a challenge.
Irwin as NSK Ambassador in Vienna
Your message established in Tokyo in 1996 combines Irwin / NSK with the topic of micronations in the electronic network. (see NSK Embassy in the net) like Garton says, Micronations for artists offer the possibility of long-lasting present in a virtual landscape. You will definitely Artists in Residence in the data room. In his description of the "Suspended Space" Does he think that, as the Cubists, as the cubic species of seeing, the futurists tried to overrange specifications of capitalism, "bourgeoise individualitat and utilitarianism toilder". Thus, in his conclusions, he suggests a Brucke to Malevich, who said that Cubism and Futurism were revolutionary art forms that in 1917 anticipated the revolution in political and economic life.
After the prices are extremely high for a real place in Toxyo, it was an obvious solution to outsourish the NSK Embassy Tokyo in the electronic room. They used the possibilities of the Ludjmila (Ljubljana Digital Media Lab) and made their first steps in the cyberspace with their electronic embassy. With the Internet communication project Transnacionala you continued your online activities. It was a real journey from the east to the west of the USA.
With Electronic Embassy, they set up a virtual variant of their real embassy room. Similar as in fact that embassy buildings, the electronic message on the Internet site is a collection of smoothly rendered 3D images. The long corridor with Turen is a model for orientation, as it is used everywhere in real and virtual life. The best case slightly stranded sequence of gonnen, platforms and treatments is very untypical in its gearful 3D asthetics for the artistic work of NSK. In the sterile rendered 3D picture you just waiting for it to be navigated in VRML.
Computer-generated 3D worlds are a new discussion point within the Micronations Themas. The asthetics of rendered images and associations on commercial applications, games, advertising and virtual reality HMDs have been a problematic ies in the context of art for more than one decade. Now in real time, calculated online 3D worlds should be used to work with the help of new compression software as an artistic challenge. The availability of high-quality graphics software as a consumer product in the early 19920s has led to a spontaneous interest in the medium under the artists. However, all applications have barely to overwinding corporate structure based on their render mode and textures. The 3D environments in electronic online areas bring real-time access problems and the search for reference systems for reality with themselves.
Karel Dudesek, boss of the artist group Van Gogh TV, developed Worlds Within, a 3D online communications environment presented in the Olympic Summer Games in Atlanta. (see also articles in Telepolis) In a conversation, he found that most of 3D worlds only do not work because they compromise with regard to technology. It’s about finding an application that is for the real life for both 3D as well as for the real life. As seen, the messages of NSK in the real space work much better than their electronic message, which depends frozen static in the data room.